Final Fantasy Brave Exvius Wiki
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Memories from the Aquapolis

Introduction

Overview

Final Fantasy Brave Exvius Event

This is an exploration event which requires no farming. Simply clear all stages to obtain all the rewards. You can't use Lapis revive to continue after being defeated in any of the stages. Exploration map is shared between all stages but has a higher difficulty as one progresses further until the entire map has opened to the most difficult stage. Any chest opened will stay open in other stages.

Story

Rain and his friends have found themselves lost in a strange space created by the memories of people.

This is where the thoughts and ambitions of those who fought to protect the aquapolis lie. Realizing they were born with a purpose, they chose to live a life of loyalty and dedication.

While coming face-to-face with these memories, Rain and his friends must navigate the maze.

What could be waiting for them should they make it to eh end...?

Featured Rewards

Icon Name Type Effect
Maiden's Vestment Maiden's Vestment Clothes DEF+20, SPR+15
Resistance: Water (+10%)
Females only
Water God's Amulet Water God's Amulet Accesory DEF+15, SPR+15
Resistance: Water (+20%)
Empress Birch Empress Birch Whip ATK +12, MAG +64
Effect: Blind (30%), Silence (30%)


Trust Moogle

Trust Moogle Enhancer Increase trust mastery when fused (10%)

Treasure Map & Battle Info

Memories of the Aquapolis - BGN

Treasure map of Memories of the Aquapolis - BGN

Treasure Chests
1 Hi-Potion
2 Turbo Ether
3 Remedy
Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
3 16 130 2300 50 Rare Summon Ticket
Mission
Complete the quest Lapis20
Use magic Lapis10
Defeat a green witch with a limit burst Lapis10
Clear without an ally being KO'd Lapis10
Monster Boss Drop
Killer Fish (10)
Aqua Elemental (10)
Green Witch -

Memories of the Aquapolis - INT

Treasure map of Memories of the Aquapolis - INT

Treasure Chests
1 Fairies' Writ x5
2 Rainbow Bloom x5
3 Calamity Gem x5
Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
5 42 837 15460 105 Maiden's Vestment
Mission
Complete the quest Lapis20
Use a limit burst Lapis10
Defeat an ochu with magic Lapis10
Clear without an ally being KO'd Lapis10
Monster Boss Drop
Killer Fish (4)
Aqua Elemental (4)
Treant (18)
Microchu (20)
Alraune (20)
Green Witch
-
Ochu & Deadly Nightshade x 3
-

Memories of the Aquapolis - ADV

Treasure map of Memories of the Aquapolis - ADV

Treasure Chests
1 Prismatic Horn x5
2 Calamity Writ x5
Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
7 53 3693 66400 150 Water God's Amulet
Mission
Complete the quest Lapis20
Deal water damage to an enemy Lapis10
Defeat a soul aspirator with magic Lapis10
Clear without an ally being KO'd Lapis10
Monster Boss Drop
Aqua Elemental (12)
Killer Fish (12)
Alraune (16)
Microchu (16)
Treant (16)
Bas-relief (10)
Skuldier (10)
Shark (4)
Green Witch
-
Ochu & Deadly Nightshade x 3
-
Soul Aspirator
-

Memories of the Aquapolis - PRO

Treasure map of Memories of the Aquapolis - PRO

EXP GUIDE | Zone 1 - 1,440 Gil before Green Witch | Zone 2 - 4,810 Gil before Ochu | Zone 3 - 7,130 Gil before Soul Aspirator | Zone 4 - 9,420 Gil before Dark Fina | Total : 189,100 XP and 9,690 Gil
Note: Any additional Deadly Nightshade summoned by Ochu gives 50 Gil and 800 Exp

Treasure Chests
1 Divine Crystal x5
2 Phoenix Down x3
3 Star Quartz x3
Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
10 82 9690+ 189100+ 250 Empress Birch
Mission
Complete the quest Lapis20
Evoke an esper Lapis10
Party of 5 or less (Companion included) Lapis10
Clear without an ally being KO'd Lapis10
Monster Boss Drop
Aqua Elemental (18)
Killer Fish (18)
Alraune (27)
Microchu (27)
Treant (27)
Bas-relief (24)
Shark (6)
Skuldier (21)
Sea Scorpion (27)
Wrigglewater (27)
Green Witch
-
Ochu & Deadly Nightshade x 3
-
Soul Aspirator
-
Dark Fina
-

Memories of the Aquapolis - ELT

Treasure map of Memories of the Aquapolis - ELT

EXP GUIDE | Zone 1 - 1,800 Gil before Green Witch | Zone 2 - 6,250 Gil before Ochu | Zone 3 - 9,260 Gil before Soul Aspirator | Zone 4 - 12,360 Gil before Zone 5 | Zone 5 - 14,160 Gil before Dark Fina | Total : 15,277 Gil and 283,300 Exp
Note: Any additional Deadly Nightshade summoned by Ochu gives 70 Gil and 1100 Exp

Treasure Chests
No treasure chest
Difficulty Energy Battle Gil Unit XP Rank XP Clear Reward
15 97 15,277+ 283,300+ 365 Trust Moogle
Mission
Complete the quest Lapis20
Use 3 or more limit bursts Lapis10
Defeat Dark Fina with an esper Lapis10
Clear without an ally being KO'd Lapis10
Monster Boss Drop
Aqua Elemental (18)
Killer Fish (18)
Alraune (27)
Microchu (27)
Treant (27)
Bas-relief (21)
Shark (3)
Skuldier (24)
Sea Scorpion (27)
Wrigglewater (27)
Dire Lizard (18)
Medusa (18)
Green Witch
-
Ochu & Deadly Nightshade x 3
-
Soul Aspirator
-
Dark Fina
-

Guide

  • You can't use Lapis revive to continue after being defeated in any of the stages
  • Bring a Tent and recovery items, especially Gold Needle. Equip accessories that can resist petrify for the Dark Fina fight. Luneth and Refia are natively immune with petrify.
  • Before boss fights, farm MP from monsters using such as Osmose (from espers) or Osmose Blade (materia) or use Cover (from Noctis) in a normal battle without killing the enemy. Bring items to recover MP (Ether, Turbo Ether, Mega Ether, and Elixir) during boss fights.
  • Dark Fina doesn't resist break abilities, so any break, Crush Armor, and Ravaging Blow are useful.
  • Bring Bar spells, alternatively Omni-Veil or Rainbow Veil if you have them
  • Dark Fina has very strong magic damage so bring buffs that will increase your spirit like Focus, Meditate or Shell/Shellga
  • For the PRO difficulty the Party of 5 or less challenge counts your companion, so if you are having trouble with it you can always take away one of your units and bring a strong friend to help increase your damage
  • Bring Dispel and Unicorn Horn for the Soul Aspirator. Chizuru's fingersnap is also useful.
  • The Soul Aspirator will buff his stats with The ground is shaking when lower than 50% and 30% HP and use Gaia's Wrath, a strong earth magic damage and all stats debuff (30%) to all units, in the next turn. He will also heal 80k HP with Nature's Blessing once when lower than 50% HP and will kill one unit with Swallow every 3 turns. He can also 100% paralyze one unit with Pressure. While he is not strong if you have a weak party he might give you some trouble, just try to debuff and kill him in 3 turns, dispel once he uses his buff and cure the paralysis. Revive as needed.

Video Examples:

BGN

INT

ADV

PRO

ELT

Dark Fina (ELT)

Dark Fina
Race Human

Dark Fina

Level 100
HP 1,500,000
MP 1,500
ATK
DEF
MAG
SPR
Element Resistance
Fire Resistance Ice Resistance Lightning Resistance Water Resistance Wind Resistance Earth Resistance Light Resistance Dark Resistance
- - - - - - -30% +100%
Status Ailment Resistance
Poison Resistance Blind Resistance Sleep Resistance Silence Resistance Paralysis Resistance Confuse Resistance Disease Resistance Petrification Resistance
null +50% null null null null null null
Other Resistance
Immune to Gravity and Death.

Abilities:

  • Dark Kiss: Random status ailment (paralyze, confuse, petrify 100%) to one unit - Used after 6 attacks/abilities have been used
  • Bioga: Dark magic damage and poison (100%) to all units - Used on first turn and randomly when lower than 50% HP
  • Flare: Strong fire magic damage and decrease water resistance (30%) for 3 turns to one unit - Used randomly when higher than 50% HP
  • Comet: Magic damage with consecutive damage increase (max: 3) to one unit - Used randomly when higher than 50% HP
  • Gravity: HP damage (50%) to one unit - Used randomly when higher than 50% HP
  • Thundaga: Lightning magic damage to all units - Used randomly when lower than 50% HP
  • Aeroga: Wind magic damage to all units - Used randomly when lower than 50% HP
  • Stonga: Earth magic damage to all units - Used randomly when lower than 50% HP
  • Waterga: Water magic damage to all units - Used randomly when lower than 50% HP
  • Osmose: Damage with MP drain - Used once when lower than 50% HP
  • Meteor: Strong magic damage partially unaffected by SPR to all units - Used once when lower than 50% HP
  • Ultima: Strong magic damage partially unaffected by SPR to all units - Used once when lower than 30% HP
  • Dark Prism: Decrease DEF/SPR (35%) for 3 turns to all units - Used once when lower than 30% HP
  • World of Darkness: Strong dark magic damage and dispel to all units - Used if you leave reflect on at the end of your turn Confirmation Needed : Might be that just using Carbunble triggers it

Strategy:

  • She only does magic damage so abilities like Cover will not work, making SPR buffs very important. Only Dark Kiss can be covered.
  • All break skills work on her, make sure to keep her debuffed. If don't want to bring a 5-star★ Full Breaker, you can bring a 6-star★ Noctis and use Thunder Flask to reduce her MAG/SPR by 30%. Other notable 6-star★ breakers include, but are not limited to: Delita's Crush Armor (-40% DEF/SPR), Elza's Ravaging Blow (-50% DEF/SPR) and Ramza's Mind Break (-40% MAG).
  • Increase your elemental resistances with bar spells or Omni-Veil / Rainbow Veil. If you don't have either of these, you can craft most bar spells from recipes (see Green Magic for how to get them), or get Barblizzara, Barfira and Barthundara by equipping your healer/support with Carbuncle.
  • Expect Dark Kiss to be used at the end of every turn. Try to make your units immune to the status ailments, besides equipment one option to not worry about petrify if you have a 6-star★ Cerius is to use Heart of Light. Other good units to deal with this are Refia and Santa Roselia due to their LB (explicitly: they don't grant you any immunities, but they can AoE heal all ailments, which is second best next to immunity). Also, if you managed to pull her, 6-star★ Luka can heal pretty much everything with Priestess Miracle. It has the upside of being usable consecutively every turn and doubling as a heal, but the downside of costing 25 MP per use (which shouldn't be much of a burden). Luneth has native immunity to status especially petrify.
  • If you can't survive her Meteor or Ultima or want to be safe you can always defend when you know you will trigger the threshold.
  • Keep her imunity to dark element in mind, she is immune to Elza's limit. make sure your friend unit does not have a dark element weapon on. Holy Weapons preferred such as Excalibur.
  • Try to not activate both treshold (50% HP and 30% HP) at the same turn, otherwise she will use both Meteor and Ultima in sequence.
  • Man-Eater is a great help as she is considered human.
  • Setting up a combo with Imperil and performing large chains (Chainsaw/Phantom Shadow/Hit All/Area Blast/Auto Bowgun) finishing with ExDeath's Wicked Light or Holy can cause devastating holy damage to Dark Fina

Event Period

  • Start: Friday 1/6 00:00 PST
  • End: Wednesday 1/18 23:59 PST
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