Espers are available in this game as unit enhancing feature and traditional summoning ability.
- You will unlock your first esper, Siren, as part of the story. Other espers can be obtained after defeating them in a dungeon.
- To gain benefits of an esper, you have to equip it to a unit, located in the units menu, just below the units.
- When equipped to a unit, that unit gains stats increase based on 1% of the esper's stats as well as any abilities the esper learned.
- Leveling up an esper increases its stats and skill points.
- Skill points can be used to unlock skill nodes containing additional stats or abilities. Level 1 nodes cost 5 or 10 SP. While level 2 nodes cost 30 SP each.
- You can level up an esper with magicites, with certain colored ones worth 1.5 times experience.
- Once leveled up to a maximum level, you can fight their stronger version in the same dungeon you fought them previously. Beating them will evolve them to the next tier of rarity. Their skill tree will be expanded, and their level reset to 1. But any skill points you accumulated/spent will carry over.
Esper List
Image | Name | Max rarity | Location | Summon Magic | Effects |
---|---|---|---|---|---|
Siren | 2 | Siren's Tower | Lunatic Voice | Water magic damage and put all enemies to sleep. | |
Ifrit | 2 | Inferno Hollow | Hellfire | Fire physical damage to all enemies. | |
Golem | 2 | Zadehl Southersands | Earthen Wall | Decrease physical damage taken for all allies. | |
Shiva | 2 | Lanzelt Mountains | Diamond Dust | Ice magic damage to all enemies. | |
Ramuh | 2 | Thunder Summit | Judgment Bolt | Lightning magic damage to all enemies. |
Unreleased Esper
Image | Name | Max rarity | Location | Summon Magic | Effects |
---|---|---|---|---|---|
Diabolos | 2 | Magic Mountain | Dark Messenger |