Final Fantasy Brave Exvius Wiki

Unit Rankings

Warning!

These ratings and ranking lists are the opinions of raters based on their own analysis and experience. Party formation and equipment will differ from person to person, and as such, this article should only be used as a rough estimate of units' strength.

Currently, the ones responsible for ratings are: Meddon, Andy, and Jet Stingren. If you wish to discuss the rankings or ratings, you may do so in the Discord channel or in the discussion page.

Units are evaluated based on skillset, stats and current equipment, without wearing any Trust Master Rewards. For a list which includes trust master rewards, see Meta Rankings (coming soon!). For individual rating of trust master rewards, see Trust Master Reward.

Recent Changes (17/01/2017)

  • Added Type-0 units. Sorry for late update.

Unit Rankings by Role

  • Rankings are based primarily on performance in the role (e.g. Healing), with some minor weighting based on other aspects (e.g. stats). Units with hybrid roles are currently under-represented, and do not have their full strength reflected in this section.
  • Units with high ranks in multiple roles might not be able to fulfil all roles at once, since the required equipment setup might be different.
Physical Damage Magic Damage Healer Support (Buff) Support (Debuff) (updated!) Tank
Luneth
=1. Luneth
Dark Fina
1. Dark Fina
Luka
=1. Luka
Tilith
1. Tilith
Elza
1. Elza
White Knight Noel
1. White Knight Noel
Lightning
=1. Lightning
Exdeath
2. Exdeath
Refia
=1. Refia
Cecil
2. Cecil
Dark Fina
2. Dark Fina
Cecil
2. Cecil
Noctis
3. Noctis
Arc
3. Arc
Santa Roselia
3. Santa Roselia
Ramza
3. Ramza
Dracu Lasswell
3. Dracu Lasswell
Snow
=3. Snow
Gilgamesh
=4. Gilgamesh
Krile
4. Krile
Krile
4. Krile
Cloud of Darkness
4. Cloud of Darkness
Ramza
4. Ramza
Charlotte
=3. Charlotte
Elza
=4. Elza
White Knight Noel
5. White Knight Noel
Tilith
5. Tilith
Vanille
5. Vanille
Delita
5. Delita
Demon Rain
=3. Demon Rain

Unit Ratings

  • Ratings are not on a fixed scale and have no maximum, and attempt to compare the overall contribution to a team. They are more meaningful when used to compare units of similar role.
  • The quality of a unit's own Trust Master Reward is not considered in its rating. However, units with the most useful ones are highlighted in their notes.
  • "Notes" indicate some of the primary features of a unit, but is not an exhaustive list. For unit details, click on the unit and go to their page.

6 Star Rarity

Unit Rating Notes
Luneth
Luneth
13.0
  • Learns Dual Wield, virtually doubling damage output
  • Ur Pendant (passive) gives him innate immunity to Blind, Paralyze, Confuse and Petrify
  • Has a slightly stronger single target damage ability than Lightning, but lacks elemental coverage
Lightning
Lightning
13.0
  • Learns Dual Wield, virtually doubling damage output
  • Can evade enemy physical attacks
  • Wide elemental coverage including Fire/Ice/Lightning/Wind
  • Crushing Blow is strong but hard to chain
  • Relatively low damage modifiers on skills, for a 5-star5 Star Rarity -> 6-star6 Star Rarity unit
Noctis
Noctis
12.5
  • Can evade enemy physical attacks
  • Has a variety of weapon-specific passives that boost his stats
  • Can apply a variety of buffs, status ailments and debuffs, providing extremely high utility
  • Can restore allies' MP
  • A top-class prince of all trades
White Knight Noel
White Knight Noel
12.0
  • Attract and Bring It On can draw almost all attacks bar AoE onto himself, protecting all allies (c.f. Cecil's Saintly Wall which covers one ally per turn only)
  • Incredible physical and magical damage mitigation via Steel (75%) and Bring It On (50%)
  • Wearing Robes and other equipment to boost MAG is viable because of his excellent defenses
  • Winter Palisade automatically counters for respectable Ice damage
Elza
Elza
12.0
  • Ravaging Blow reduces enemy DEF/SPR by 50%, more potent than similar debuffs
  • Excellent self-buffs, gains high ATK, and has widely useful Human and Demon killer passives
  • Lance can rob arena opponents of MP
  • She can fill her LB gauge extremely fast, making her AoE Limit Burst spammable
Cecil
Cecil
12.0
  • Resilient tank with 75% chance to cover
  • Learns Curaja for self and party healing
  • Can buff party stats with Focus, as well as his Limit Burst (accumulates at higher rate than normal)
Dark Fina
Dark Fina
12.0
  • Has innate immunity to Silence, Paralyze and Petrify
  • Learns Dual Black Magic, virtually doubling damage output and MP cost
  • Distress inflicts one status ailment on all enemies - great utility
  • Can Retaliate against physical attacks using magic
  • Dualcasting strong spells like Ultima twice per round will exhaust MP quickly - unsustainable
Gilgamesh
Gilgamesh
12.0
  • Weapon Collector (passive) boosts ATK greatly if using a Katana, Sword or Greatsword
  • Strong damage dealing options in Divider and Tri-Attack
  • High HP and Auto-Refresh makes him resilient over a long fight
  • (Trust Master Reward: Genji Glove grants Dual Wield and more, excellent for attackers)
Refia
Refia
12.0
  • Learns Curaja, Esuna and Full-Life - everything essential for a healer
  • Has innate immunity to Silence, Paralyze, Confuse and Petrify
  • Can buff allies' ATK/DEF by 45% with Embolden, a big boost for physical teams
  • Her Limit Burst cures all status ailments for allies, including Disease and Petrify, as well as buffing DEF
  • Hugs a chocobo when you win and melts your heart
Luka
Luka
12.0
  • Priestess Miracle heals and cures most status ailments for all allies at the same time, and can be used while Silenced
  • Can recover other status ailments using Cleanse and Stona, or recover KO status with Raise
  • Can heal allies over 3 turns using Regenerate
  • Aqua Refresh recovers her MP each turn, making her more sustainable
  • Can buff allies' DEF/SPR by 45% with Deep Blue, or boost Water resistance with Water Barrier
Exdeath
Exdeath
11.5
  • Learns Dual Black Magic, virtually doubling damage output and MP cost
  • Does extra 30% damage against five races (Humans, Birds, Beasts, Plants and Bugs)
  • Can deal Fire/Ice/Lightning/Earth/Light heavy damage, as well as heavy non-elemental damage
  • His powerful Limit Burst does heavy damage to all enemies as well as inflicting 4 random status ailments
  • Dualcasting strong spells like Meteor twice per round will exhaust MP quickly - unsustainable
Cloud of Darkness
Cloud of Darkness
11.5
  • Has innate 50% resistance to all elements, and 30% resistance to all status ailments (6-star6 Star Rarity only)
  • Deals extra damage against Humans (2.25x!), even when using magic (1.5x)
  • Great support skills in Comeback (status removal), Omni-Veil (elemental resistance) and Aura Ball (enemy debuff)
Chizuru
Chizuru
11.5
  • Very high ATK when wielding a Katana, and Blade and Body makes up for not wearing a shield
  • Can evade enemy physical attacks
  • Dismissal has 30% chance to inflict Stop for 3 turns (cannot be removed by Esuna)
  • Excellent damage dealing options in Phantom Shadow and Barrage
  • Low HP for a 6* attacker (no HP passives)
Santa Roselia
Santa Roselia
11.0
  • Learns Curaja for party healing, and also has 40% chance to heal herself or all allies when hit
  • Learns Esuna and Stona and Cleanse to remove any status ailment
  • When hit, she has 40% chance to cure herself from status ailments and then gain immunity to them for 2 turns
  • Her excellent Limit Burst accumulates steadily, and does healing, status recovery and boosts allies' SPR
  • Main drawback is she gets no spell to recover KO'ed allies, and doesn't offer any support
Bartz
Bartz
11.0
  • Mediocre ATK but good all-around stats
  • Gale Barrage hits 5 times, useful for inflicting status ailments coming from weapon
  • Wind Shear provides a hybrid damage option to defeat physical-resistant enemies
  • Gains the uncommon support skills Entrust and Live Giver for more flexibility
Mercedes
Mercedes
11.0
  • Very high ATK when wielding Axes
  • Strong damage dealing options in Sea King's Chop and Barrage
  • Can buff allies' ATK by 50% with Warcry
  • Doesn't have an AoE damage skill, and hampered by poor Axe options available so far
Dracu Lasswell
Dracu Lasswell
10.5
  • Good ATK from passives, but no other stat passives
  • His defensive frailty is partially compensated by reduced chance to be targeted
  • Nightmare Assault reduces ATK/DEF and Ice resistance by 40%, while dealing decent damage
  • However, there are no good Ice elemental swords currently in game
Ace
Ace
10.5
  • Keeps picking up chicks
  • (Real notes coming soon)
Seven
Seven
10.5
  • Likes to lie down seductively in front of enemies
  • (Real notes coming soon)
Snow
Snow
10.0
  • High HP/DEF and Draw Attacks make for a good damage sponge
  • 60% chance to counter both physical and magical attacks, making him an excellent counter-puncher
  • Limited defensive equipment selection (Clothes and Hats only)
  • Doesn't have any damage reduction skills, so he is only average at tanking
Demon Rain
Demon Rain
10.0
  • Has some covering tank skills, but lacks good DEF or good damage reduction
  • Massive 75% chance to counter physical attacks
  • Innate Doublehand can increase damage, but at the risk of forgoing a shield
  • Can buff allies' ATK/MAG by 40% with Ignite
Delita
Delita
10.0
  • Decent HP and passable ATK, but no standout stats
  • Shield Break and Helm Break reduce enemy DEF and SPR by 40% respectively, but he has no quick, combined debuffs
  • Can buff allies' MAG/SPR for 45% with Meditate, stronger than Focus and lasts longer
  • Northswain's Strike can deal damage, but outclassed by other 6-star6 Star Rarity attackers
Ramza
Ramza
9.5
  • Weapon Break and Mind Break reduce enemy ATK and MAG by 40% respectively, but he has no quick, combined debuffs
  • Hero's Rime buffs allies' ATK/DEF/MAG/SPR by 40%, but locks his action for 3 turns
  • Learns Ultima for magic damage, but can't wear Rods to boost his MAG
  • (Future enhancement will improve his buff to 100% as well as heal HP and MP, but limited until then)
Dark Knight Cecil
Dark Knight Cecil
9.5
  • Decent HP, ATK and DEF stats
  • Innate immunity to Dark damage
  • Able to do Dark physical damage to all enemies at large costs of HP, which makes him suicidal and unviable as an attacker
  • (Future enhancements will allow him to fully recover HP at end of turn and deal more damage, but quite limited until then)
Cerius
Cerius
9.5
  • Situational green mage with no stat buffs besides MP, only gains innate spells to buff or debuff
  • Can protect allies' against Fire/Ice/Lightning/Dark damage, and against Petrify status, or buff allies' DEF
  • Gains Dualcast, but has little to cast after buffs are laid out
  • Can be equipped with Healing Staff/Carbuncle to cast Cura or Ifrit/Shiva/Ramuh to deal elemental damage
Medius
Medius
8.5
  • Decent base ATK, but only 20% ATK passive boost only when using Guns
  • Poor AoE damage skills, with a passable ST skill in Blazing Glory
  • Deals weak damage over 6 hits in an normal attack, theoretically facilitating chain building
  • Draw Attacks likely to get him killed even as a 6-star6 Star Rarity unit
White Witch Fina
White Witch Fina
8.0
  • Ritual heals allies' HP and MP well, but doesn't heal herself and costs 60 MP
  • Only has Cura/Curaga for healing, which is insufficient
  • Can't cure some important status ailments, like Petrify, Confuse and Paralyze
  • Has Cheer for support and Raise, but vastly subpar to other 6-star6 Star Rarity units

5 Star Rarity

Unit Rating Notes
Krile
Krile
9.0
  • Learns Dualcast, excellent for a hybrid Healer/Mage
  • Can cast Curaja, but cannot recover KO'ed allies or cure status ailments
  • Can cast Aeroga for high damage, but few other mages carry it, which limits chaining options
Tilith
Tilith
9.0
  • Goddess's Miracle does Curaja-level healing as well as status recovery for all allies' in one skill, for slightly higher MP cost
  • Can buff allies' ATK/DEF/MAG/SPR (everything!) with Celestial Light, but at high MP and only for 2 turns
  • Rainbow Veil boosts allies' all elemental resistances (except Dark) by 40%, again at high MP
  • Can't wear any weapons
  • Can be awakened to 6-star6 Star Rarity in the near future
Arc
Arc
9.0
Agrias
Agrias
9.0
  • Full Break lowers enemies' ATK/DEF/MAG/SPR by 30%
  • Learns Lance to leech MP from enemies
  • Can equip Cura for healing
  • Can deal higher damage than the other 5-star5 Star Rarity "Full-Breakers" using Bladeblitz and Cleansing Strike
  • Can be awakened to 6-star6 Star Rarity in the distant, distant future
Black Cat Lid
Black Cat Lid
9.0
  • Ultimate Blow deals effective modifier of 3.84x, higher than Barrage but is hampered by poor weapon selection
  • Can buff allies' MAG/SPR by 40% with Focus
  • Hex Strike applies 3 random status ailments including Petrify, excellent in arena and against certain bosses
  • Awfully cute victory animation
Charlotte
Charlotte
8.5
  • The best tank for 5-star5 Star Rarity, with a high chance of covering for another unit
  • Has access to Patriot shield, allowing her to recover the party's status ailments
  • Can equip Cura for healing
  • Unfortunately, being 5-star5 Star Rarity means she has limited HP, so tanking can be fatal and therefore ineffective
  • Can be awakened to 6-star6 Star Rarity in the distant, distant future
Maxwell
Maxwell
8.5
  • Resurrection helps her to recover a large amount of HP automatically every round
  • Can buff her own ATK/DEF greatly and cast auto-revive on herself, extremely durable
  • Genesis deals Light damage to all enemies with chance to inflict Blind and Disease
  • Can be awakened to 6-star6 Star Rarity in the (unknown) future
Faris
Faris
8.5
  • Full Break lowers enemies' ATK/DEF/MAG/SPR for 30%
  • Can buffs allies' MAG/SPR by 40% with Focus
  • Bladeblitz does limited damage to all enemies, but can be used to apply status ailments from weapon
  • Her Limit Burst deals Wind damage to all enemies with chance to inflict Paralyze. Yarrr!!
Warrior of Light
Warrior of Light
8.5
  • Hybrid Tank/"Full-Breaker" with low chance to cover another unit using Sentinel
  • Full Break lowers enemies' ATK/DEF/MAG/SPR for 30%
  • Bladeblitz does limited damage to all enemies, but can be used to apply status ailments from weapon
  • Can be awakened to 6-star6 Star Rarity in the near future
Lenna
Lenna
8.5
  • Can cast Curaja and Esuna, but cannot recover KO'ed allies
  • Can buff allies' ATK/DEF by 40% with Cheer, and MAG as well using her Limit Burst
  • Widely preferred over other 5-star5 Star Rarity healers because of her buffs
Jack
Jack
8.0
  • Very high ATK when using katanas
  • Can buff allies' ATK/DEF by 40% with Cheer
  • Can lower enemies' DEF by 40% with Piercing Gleam, which is more than Full Break
  • Has his own version of Barrage, and Bladeblitz for AoE damage
Vaan
Vaan
8.0
  • Full Break lowers enemy ATK/DEF/MAG/SPR for 30%
  • Can buff allies' MAG/SPR by 40% with Focus
  • Good bulk and decent ATK, but doesn't learn a strong damage skill
  • Can equip Cura for healing
  • Can be awakened to 6-star6 Star Rarity in the distant future
Ingus
Ingus
8.0
Kefka
Kefka
8.0
  • Hyperdrive is a high non-elemental damage ability, allowing him to bypass elemental resistance
  • Learns ice/lightning/dark elemental spells
  • Can apply AoE blind/silence with Trine, and AoE poison with Biora/Bioga
  • Can be awakened to 6-star6 Star Rarity in the near future
Vanille
Vanille
8.0
Hope
Hope
8.0
  • Excellent elemental coverage, learning fire/ice/lightning/wind/water -ga spells
  • Can provide support with Esuna and Raise, and can equip Cura materia
  • High-powered AoE LB
  • Very slow auto-attacking animation and mediocre TMR
Kain
Kain
8.0
  • Jump attack averages around Barrage damage, but can only chain to other jump attacks and is not affected by killer effect
  • Jump attack makes him invulnerable every other turn, but might also create disadvantage situation when you need to buff or use items
Fencer
Fencer
8.0
  • Many ATK enhancing abilities
  • Lacking high-damage single target ability
  • Can reduce enemy's DEF by 30%
Elle
Elle
7.5
  • Combination of a mediocre tank and an average attacker, when equipping Spears
  • Comes with Provoke skill, can be used on top of innate Draw Attacks
  • Doing so will likely kill him, due to limited bulk and no damage reduction
  • Piercing Lance is decent, but damage isn't high enough
Fang
Fang
7.5
  • Very high ATK when equipping Spears, due to 3 different passives
  • Has great elemental coverage due to skills and access to Spears
  • Lacks a high ST damage skill
Karl
Karl
7.5
  • Buffs party ATK/MAG
  • Good damage abilities with several elements and killer effects
Mustadio
Mustadio
7.5
  • Can break all stats by 30%, but is split into ATK/MAG and DEF/SPR
  • Rapid Fire can be as strong as Barrage on average
Thief
Thief
7.5
  • Good utility and damage abilities
  • Can reduce enemy's ATK by 30%
Tellah
Tellah
7.5
  • Learns fire/ice/lightning/dark elemental spells
  • Doubles as a healer with Cura and Raise
Garnet
Garnet
7.5
  • Great healer with Curaja and Raise
  • Cannot cure any status ailments
Rosa
Rosa
7.5
  • Great healer with Curaja, and cure all status ailments
  • Unable to recover KO'ed allies
  • Her Limit Burst can recover large amounts of HP and MP to all allies'
  • Unfortunately sidelined because she lacks support skills like Cheer
Roselia
Roselia
7.5
  • Great healer with Curaja
  • Can heal most status ailments
Trey
Trey
7.5
  • Limited equipment selection, and only wields bows
  • Can inflict Stop on an enemy with Freezing Rain
  • Dynamite Arrow is a strong AoE attack, but damage is delayed by 1 turn
  • Learns Barrage as an alternate damage option
Sazh
Sazh
7.0
  • Full Break lowers enemy ATK/DEF/MAG/SPR for 30%
  • Some weak ST and AoE damage abilities with limited practical use
  • Limited weapon selection, but can equip Hyades Magnums (event only) granting additional skills
Seria
Seria
7.0
  • Buffs party DEF/SPR
  • Good AoE damage abilities with several killer effects
Rydia
Rydia
7.0
  • Limited range of elemental spells, covering only dark and thunder
  • Meteor is very strong, but not sustainable
Artemios
Artemios
7.0
  • Many physical-damage-boosting Killer passives
  • Learns Barrage
  • Limited weapons: Daggers and Bows only
Leo
Leo
7.0
Terra
Terra
7.0
  • Doubles as a healer with Cura and Raise
  • Only learns fire elemental spells as main damage source
  • Can be awakened to 6-star6 Star Rarity in the near future
Amarant
Amarant
6.5
Celes
Celes
6.5
  • Buffs party MAG/SPR with Focus
  • Unique skill: Can nullify next magic spell cast with Sealing Blade
  • A mix of mage and support
  • Only learns ice elemental spells as damage source
Golbez
Golbez
6.5
  • Great defensive stats as a mage
  • Learns fire/ice/lightning/dark elemental spells
Nichol
Nichol
6.5
  • His stats buff abilities are not relevant due to its downside
  • Learns ice/water elemental spells and bar-spells
Kuja
Kuja
6.0
  • Only learns Thundaga as main damage source
Firion
Firion
6.0
  • Many physical-damage-boosting Killer passives
  • Learns Bladeblitz for physical AOE
  • Applies single-target paralysis with Blade Bash
  • Can equip all weapons
  • Can be awakened to 6-star6 Star Rarity in the near future
Gaffgarion
Gaffgarion
6.0
  • HP sacrifice abilities don't deal a lot of damage for the cost
Fina
Fina
6.0
Garland
Garland
6.0
  • Man-Eater enables him to deal higher damage against human
  • Doublehand gives him bonus ATK from equipment
  • No materia slots
  • Can be awakened to 6-star6 Star Rarity in the near future
Galuf
Galuf
6.0
  • Awkward combination of a tank and magic damage
  • Learns Draw Attacks, Chakra and several defense increasing abilities for tanking purpose
  • As magic damage dealer he is severely limited by his equipment
Alma
Alma
5.5
  • Learns Curaja, Esuna, and Ultima
  • Unable to equip any weapon
  • Only 2 materia slots
  • Her MP and MAG is too low to properly use Ultima
Juggler
Juggler
5.5
  • Jack of all trades; Many abilities but does not excel in any single role
  • Good damage ability but poor weapon selection
Freya
Freya
5.5
  • Decent damage dealer with some healing abilities
  • Limited physical attack abilities
  • Limited weapons: Daggers and Spears only
Locke
Locke
5.0
  • Treasure hunter increases drop chance, useful for farming awakening materials
  • His strongest ability is based on MAG, which doesn't suit him
Ludmille
Ludmille
5.0
  • Below average healer, magic damage, and support
  • Incredible trust master reward, Dualcast
Edge
Edge
4.5
  • Many status ailment abilities
  • Damage abilities are based on MAG, which he can't take advantage of
Gilbert
Gilbert
4.5
  • Can apply many different status afflictions, including single-target paralysis and AOE sleep, confuse, or silence
  • Party buff abilities require multiple turns to use, and are still inferior to buffs from other support characters
  • Very poor equipment selection
Xiao
Xiao
4.5
  • Decent abilities, but no standouts
Duane
Duane
4.5
  • Can reduce enemy ATK, DEF, or MAG with break abilities
Hayate
Hayate
4.5
  • Man-Eater enables him to deal higher damage against human
  • Limited physical damage abilities
Lasswell
Lasswell
4.5
  • Very high ATK
  • Limited physical damage abilities
  • Can be awakened to 6-star6 Star Rarity in the near future
Zidane
Zidane
4.0
  • Good utility unit as his Steal or Mug chance is guaranteed
  • One of the best trust master reward in the game: Dual Wield
  • His worth as a unit is simply mediocre, but his trust master reward is incredibly powerful
Miyuki
Miyuki
4.0
  • Learns Blade Bash for paralysis
  • Limited physical attack abilities
Rakshasa
Rakshasa
4.0
  • Has three different single-target status application abilities
  • Hybrid damage doesn't work well against anything
Lid
Lid
4.0
  • Buffs party MAG/SPR with Focus
  • Terrible at damage and healing
Rain
Rain
4.0
  • Low stats all-around
  • Limited abilities
  • Can be awakened to 6-star6 Star Rarity in the near future

4 Star Rarity

Unit Rating Notes
Vivi
Vivi
6.0
  • Dual Black Magic makes him much stronger than his rarity imply
  • Good variety of attack spells
Edgar
Edgar
6.0
Shantotto
Shantotto
4.5
  • Learns all -ga magic spells
  • Can exploit all elemental weakness except light
  • Can be awakened to 5-star5 Star Rarity in the distant, distant future, but will be very strong in arena when it comes out
Cyan
Cyan
4.0
Maria
Maria
3.0
  • Decent healing spells, including Cura and Curaga
  • Can restore her own MP with Mystery Waltz
  • Can be awakened to 5-star5 Star Rarity in the near future
Sabin
Sabin
3.0
  • Good selection of physical damage abilitites
  • Can self heal HP/MP and cure poison/blind with Chakra
  • Terrible equipment selection
Anzelm
Anzelm
3.0
  • Learns air/stone/water/dark elemental spells
  • Can double as a healer with Cura
  • Can cure most status ailments
Russell
Russell
2.5
Lani
Lani
2.0
  • Magic user with terrible equipment
Penelo
Penelo
2.0
  • Poor equipment selection
  • Learns a strong physical attack (Sword Dance), but can't make use of it
  • Can be awakened to 5-star5 Star Rarity in the near future
Magitek Armor Terra
Magitek Armor Terra
2.0
Luna
Luna
2.0
  • Poor abilities, stats, and equipment selection
Fran
Fran
2.0
  • Dabbles in healing, attack magic, and support all at once
Clyne
Clyne
2.0
Bedile
Bedile
1.0
  • Specializes in hybrid damage, which doesn't work well
Shadow
Shadow
0.0
  • Can easily escape battle
  • Which allows you to summon better units